Resume + Contact

Deeply curious, craft-driven, and ready to build.

A 2025 design graduate, ready to grow with an in-house product team.

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Education

B.S. Design and Visual Communications

2020–2025

San Francisco State University · Minor in Video Game Studies

Skills

Product & UX

FigmaPrototypingVisual storytelling

Brand & Layout

Adobe IllustratorAdobe InDesign

Technical

HTML + CSS

Experience

Social Media Intern · Dev/Mission

May–Aug 2026
  • Created graphics and content to promote free training programs, workshops, and community IT services.
  • Managed community engagement and learned how real audiences respond to digital content.

Technology Pre-Apprenticeship · Dev/Mission

Feb–May 2026
  • Completed a 12-week program in IT support, Internet of Things, and full-stack web development.
  • Built hands-on hardware and software projects, gaining the technical grounding to collaborate with engineers.

Certifications

Oct 2026

Google UX Design Professional Certificate

Completed end-to-end UX research, wireframing, usability testing, and high-fidelity Figma prototyping.

Apr 2026

Google AI Essentials

Applied generative AI workflows for research synthesis, ideation, and design productivity.

SAY HELLO

Let's talk

Open to entry-level Product, UI/UX, and Visual Design roles in the Bay Area or remote. Hiring, collaborating, or just want to say hi? Drop a note in the notebook.

Quick answers

FAQ

  • I’m targeting entry-level Product Designer, UI/UX Designer, and Visual / Interaction Designer roles—particularly on collaborative, cross-functional product teams where I can partner closely with product managers, researchers, and engineers to ship thoughtful user-facing features.

  • I am available immediately for full-time roles, internships, or contract opportunities. I’m based in the San Francisco Bay Area and am open to on-site, hybrid, or remote setups.

  • I treat developer handoff as an ongoing conversation rather than a one-time file drop. I organize Figma files with clear naming conventions, auto-layout components, documented edge cases, and interactive prototypes, and I check in early with engineers to align on technical feasibility and build constraints.

  • Studying game design and visual communication trained me to think deeply about pacing, feedback loops, micro-interactions, and emotional engagement alongside clear visual hierarchy. Whether designing a packaging system or a mobile app, I focus on making every state feel intuitive, responsive, and rewarding to navigate.

  • I lean strongly toward UI craft and visual design—I love building cohesive design systems, refining layouts, and sweating the small details of typography and color. At the same time, I value evaluative testing and user feedback immensely; hearing how real people interact with my prototypes is my favorite part of iterating and sharpening a design.