B.S. Design and Visual Communications
2020–2025San Francisco State University · Minor in Video Game Studies
Resume + Contact
A 2025 design graduate, ready to grow with an in-house product team.
San Francisco State University · Minor in Video Game Studies
Oct 2026
Completed end-to-end UX research, wireframing, usability testing, and high-fidelity Figma prototyping.
Apr 2026
Applied generative AI workflows for research synthesis, ideation, and design productivity.
SAY HELLO
Open to entry-level Product, UI/UX, and Visual Design roles in the Bay Area or remote. Hiring, collaborating, or just want to say hi? Drop a note in the notebook.
Quick answers
I’m targeting entry-level Product Designer, UI/UX Designer, and Visual / Interaction Designer roles—particularly on collaborative, cross-functional product teams where I can partner closely with product managers, researchers, and engineers to ship thoughtful user-facing features.
I am available immediately for full-time roles, internships, or contract opportunities. I’m based in the San Francisco Bay Area and am open to on-site, hybrid, or remote setups.
I treat developer handoff as an ongoing conversation rather than a one-time file drop. I organize Figma files with clear naming conventions, auto-layout components, documented edge cases, and interactive prototypes, and I check in early with engineers to align on technical feasibility and build constraints.
Studying game design and visual communication trained me to think deeply about pacing, feedback loops, micro-interactions, and emotional engagement alongside clear visual hierarchy. Whether designing a packaging system or a mobile app, I focus on making every state feel intuitive, responsive, and rewarding to navigate.
I lean strongly toward UI craft and visual design—I love building cohesive design systems, refining layouts, and sweating the small details of typography and color. At the same time, I value evaluative testing and user feedback immensely; hearing how real people interact with my prototypes is my favorite part of iterating and sharpening a design.